So I am training for another half marathon, and beating myself up about not running enough, but when I do run, it’s in some incredibly sweet places: up the side of Mt. San Jacinto, through Golden Gate Park, and alongside the unparalleled pacific coast most recently. Aside from getting in shape, these miles are for processing. For some things in my life, there just aren’t enough of those miles, but I do accomplish some decent planning for school. On a recent run, I recalled my visit to Epic–a middle school in its second year of awesomeness.
Epic is aptly named. Francis Abbatantuono, their director of personalized learning, took a significant chunk out of his day to meet with me and two of my colleagues on a recent visit to NorCal. His passion for game-based learning and education in general was apparent, and I sat in awe listening to him recall his journey over the last few years as a founder of Epic. It kicked into high gear when they won a Startup Edu competition, and has grown into a successful middle school model with future plans for growth into high school.
What brought me to Epic was their focus on learning through and with games, and they do so with a focus on the hero’s journey. Students receive their handbooks in the late summer, but in contrast to the standard thick brown envelope full of multi-colored random pieces of paper to be signed, their handbook is beautifully crafted, and sets the tone for the school year with a story: “…you are one of the chosen ones,” the story tells students in its opening pages. Framing the challenges ahead as a call to action, the story acknowledges the work ahead, but ends with questions about identity. “How did you become who you are? How did you achieve all that you have?” and the story’s answer is this: “In time, you will reply, ‘I became Epic, because our world needs heroes.'” How awesome is that?! That’s adventure, right? In the pages that follow, you meet Epic’s sages, like Francis here, who are all tricked out in game gear and looking epic themselves. Now that is an introduction to the school year from which we can all take some cues.
In fact, it has me wondering about how we can apply this to our personalized learning plan (PLP) process in Vermont. I hear plenty of whining these days from students about PLP’s, and it’s clear that there is a disconnect between the intent of PLP’s and their implementation. At Lamoille Union, we are fortunate to have some rock star teachers planning the rollout, and they have offered many resources and inspiration in an admirable attempt to support faculty in this venture. Still, students are complaining. So I’m wondering how might we adopt some of Epic’s awesomeness and take the power of narrative and games for a spin when we launch the second year of PLP’s? How might we reinvigorate the PLP’s by deeply thinking about next year’s launch? What if we framed the school year as an adventure quest? (I’m picturing our school entrance and lobby designed with student engagement and inspiration in mind. There is art. A lot of art.) How might we integrate badges into PLP’s? Using a platform like Schoology, it would be relatively seamless. How might we integrate the power of games into our classrooms and programs in order to increase student engagement?
Epic grants badges for various accomplishments tied to their three foundational principles: safety, responsibility, and respect. Each badge has its own rewards, and some badges can be combined to create a new badge that holds higher level rewards. For example, the Hacktivist badge is earned when a student has a Maker and a Catalyst badge, both of which are earned separately for their own demonstration of skills. What if students were combining their PLP badges to demonstrate proficiency in transferable skills? “Look, Ma! I earned a physical health badge for the marathon I ran, and a community service badge for my erosion project. I can demonstrate grit with these!” Badges give students something concrete to connect their learning to their goals, and thereby help them understand how to tangibly demonstrate skills acquisition like creative problem solving, grit, and communication.
Some people run for the same reasons they play games: competition, strategy, skill, coordination…I run to think. And I think I might be on to something with layering game principles onto our PLP’s. We know games are engaging. As a state, Vermont has set out to personalize learning in an effort to reach all students. The two ideas seem like a natural fit. Many thanks to Epic (and my Brooks) for the inspiration.